Coding
PromptBeginner5 minmarkdown
Nano Banana Pro
Agent skill for nano-banana-pro
7
When using temporary art resources from the `openemoji/` folder:
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When using temporary art resources from the
openemoji/ folder:
1F3C6.png for 🏆 trophy emoji)assets/resources/), rename them to descriptive namesCODEPOINT.png or CODEPOINT-CODEPOINT.png for emoji sequences1F31F.png → copy as star.png (⭐)1F3C6.png → copy as crown.png or trophy.png (🏆)1F512.png → copy as lock.png (🔒)1F513.png → copy as unlock.png (🔓)23F1.png → copy as timer.png (⏱️)1F3AF.png → copy as target.png (🎯)2B07.png → copy as arrow_down.png (⬇️)U+ prefix and use uppercase hex (e.g., 1F3C6.png)1. Find the openemoji file: openemoji/1F3C6.png 2. Copy to target: assets/resources/level-select/trophy.png 3. Cocos Creator will auto-generate the .meta file
assets/Script/Controller/ - Game controllers (GameController, LevelSelectController, etc.)assets/Script/Model/ - Data models and game logicassets/Script/View/ - Visual components (GridView, CellView, EffectLayer)assets/resources/ - Runtime loadable resourcesopenemoji/ - Source emoji PNG files (not included in build)cc module imports for engine APIs