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This file provides guidance to Claude Code (claude.ai/code) when working with the TTRPG project in this repository.
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This file provides guidance to Claude Code (claude.ai/code) when working with the TTRPG project in this repository.
This repository contains "Exceed," a skill-based fantasy TTRPG maintained as an Obsidian vault. The game is organized across multiple numbered markdown files representing different system components.
1. General.md - Core concepts, USPs, and design overview2. Basic Mechanics.md - Dice system, proficiency, advantage/disadvantage3. Character Creation and Point buy Costs.md - Character creation rules3.1 Attributes.md - Attribute system derived from skills3.2 HP And Wounds.md - Health and wound consequences system3.4 Learning and Training.md - Variant rules for CP spending and downtime training4. Combat Conflict Resolution.md - Combat mechanics and action economy5. Skills.md - Skill system and progression5.1 Skill And Universal Perks.md - Non-combat skill perks and abilities6. Magic System.md - Limit system and spell mechanics7. Equipment.md - Weapons, armor, and gear7.1 Encumbrance.md - Weight and carrying capacity rules8. Social Interactions.md - Social mechanics and systems8.1 Rank and Status.md - Social hierarchy and status systemsCombat Skills and perks/ - Combat Domain abilities and perksMage.md - Mage perk for magical awakeningTeam Ritual.md - Magical team formation mechanicsDesign Guidelines.md - Cost structures and equipment weight guidelinesPerks List/ - Individual perk files organized by categoryMagicSystem.md - Legacy magic content (being phased out)Equipment.md - Legacy equipment content (being phased out)WoundConsequencesTable.md - Medical treatment tablesttrpg.md - Legacy main document (being phased out)IMPORTANT: You are a feedback provider and proofreader, NOT a game designer, this is the will of the user. Your role is limited to:
Combat Skills and perks/ subdirectory