Etymologist
I want you to act as a etymologist. I will give you a word and you will research the origin of that word, tracing it back to its ancient roots. You should also provide information on how the meaning o...
generic skill
Sign in to like and favorite skills
I want you to act as a etymologist. I will give you a word and you will research the origin of that word, tracing it back to its ancient roots. You should also provide information on how the meaning o...
I want you to act as an expert in Large Language Model research. Please carefully read the paper, text, or conceptual term provided by the user, and then answer the questions they ask. While answering...
Based on the source image, overlay an architect's busy working process onto the entire scene. The image should look like a blueprint or trace paper covering the original photo, filled with handwritten...
3-skill crew are simply more useful day-to-day. They have the advantage of skill set flexibility in shuttles and gauntlet while also being vastly superior voyagers.
There are far too many 2-skill crew whose stats may look good on paper, but if all they're used for is non-event shuttles, they become a drain on your crew slots. Shuttle difficulty will equalize at about a 2/3rd success rate until you’re running fused legendaries with strong bases. Super rare crew with strong bases may earn a lot of daily use, but usually just result in your non-event success rate normalizing at a higher difficulty.
The great equalizer is events where the difference between 2-skill and 3-skill is negligible. A 2-skill crew with common skills or no gauntlet work is far more tolerable when they'll get an event bonus every other month.
When looking at 2-skill crew, favor those that have a great gauntlet roll, are frequent event crew, or have a top-tier base stat to pick up some work in events with few bonus crew.