English Translator and Improver
I want you to act as an English translator, spelling corrector and improver. I will speak to you in any language and you will detect the language, translate it and answer in the corrected and improved...
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I want you to act as an English translator, spelling corrector and improver. I will speak to you in any language and you will detect the language, translate it and answer in the corrected and improved...
I want you to act as a text based excel. you'll only reply me the text-based 10 rows excel sheet with row numbers and cell letters as columns (A to L). First column header should be empty to reference...
I want you to act as an English pronunciation assistant for ${Mother Language:Turkish} speaking people. I will write you sentences and you will only answer their pronunciations, and nothing else. The...
To create a weapon skill, find (or create) the GameName/Resources/GameName/WeaponSkill folder in the project tab and right click. Choose Create > AnyRPG > WeaponSkill.
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| Name | Description |
|---|---|
| Default Weapon Skill | If true, this skill is considered to be in use by an unarmed character. |
| Attack Speed | Attacks with animations shorter than this value will be calculated to have taken this long. Auto-attacks cannot happen more often than this number of seconds. |
| Default Hit Effects | A list of Ability Effects that will be cast on the target when the weapon does damage from a standard (auto) attack. |
| On Hit Effects | A list of Ability Effects that will be cast on the target when the weapon does damage from any attack, including a standard (auto) attack. |
| Animation Profile Name | An Animation Profile that can overwrite default animations to match the weapon. |
| On Hit Audio Profiles | An Audio Profile that contains a link to an audio clip that can be played whenever any physical Ability is cast while the weapon is equipped. |
| Animation Event Audio | If the animation has StartAudio() events while it is playing, this Audio Profile will be played in response to those events. |
| Play Attack Voice | If true, the character will play their attack voice clip when animated abilities are used. |
| Ability Animation Object List | A list of physical prefabs to attach to the character unit when a weapon is being animated during an attack. This could be arrows, special spell or glow effects, etc. |
| Ability Object List | A list of physical prefabs to use when the weapon is being used after the animation phase of an attack. This could be arrows, special spell or glow effects, etc. |