Nano Banana Pro
Agent skill for nano-banana-pro
- **Style**: Vibrant cartoon/comic style, similar to Plants vs Zombies
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Size: 60x60 pixels Prompt:
A cute cartoon zombie character, top-down view, 60x60 pixels. Simple green zombie with tattered clothes, shambling pose. Plants vs Zombies inspired style. Bright colors, bold black outlines, comedic expression. Transparent background. Pixel art or clean 2D vector style.
Size: 60x60 pixels Prompt:
A heavily armored zombie character, top-down view, 60x60 pixels. Large bulky zombie wearing brown armor/helmet, very sturdy and slow looking. Plants vs Zombies inspired cartoon style. Darker browns and grays, bold outlines, intimidating but cute. Transparent background.
Size: 60x60 pixels Prompt:
A flying zombie bat creature, top-down view, 60x60 pixels. Purple/violet flying zombie with wings spread, aerial view. Plants vs Zombies cartoon style. Bright purple colors, playful design, bold outlines. Transparent background. Shows movement/flight.
Size: 60x60 pixels Prompt:
A giant boss zombie, top-down view, 60x60 pixels. Massive dark gray/black zombie boss, very menacing with glowing red eyes. Plants vs Zombies epic boss style. Darker palette with red accents, thick outlines, looks powerful. Transparent background.
Size: 60x60 pixels Prompt:
A small fast zombie, top-down view, 60x60 pixels. Tiny orange/brown speedy zombie in running pose, looks quick and agile. Plants vs Zombies cute cartoon style. Bright orange colors, motion blur effect, excited expression. Transparent background.
Size: 60x60 pixels Prompt:
An armored zombie with shield, top-down view, 60x60 pixels. Gray zombie wearing metallic armor with white shield/plating. Plants vs Zombies defensive style. Silver/gray colors, shiny armor effect, bold outlines. Transparent background.
Size: 96x96 pixels Prompt:
A cheerful sunflower plant, top-down view, 96x96 pixels. Bright yellow sunflower with happy face, green stem and leaves. Plants vs Zombies iconic style. Vibrant yellow and orange petals, bright green leaves, bold cartoon outlines. Transparent background.
Size: 96x96 pixels Prompt:
An upgraded sunflower plant, top-down view, 96x96 pixels. Larger brighter sunflower with bigger petals, glowing aura, more vibrant. Plants vs Zombies style. Golden yellow with orange accents, sparkling effects, bold outlines. Transparent background. Looks more powerful than basic.
Size: 96x96 pixels Prompt:
A maximum level sunflower, top-down view, 96x96 pixels. Huge radiant sunflower with multiple flower heads, golden glow, premium look. Plants vs Zombies epic style. Brilliant gold and yellow, shining effects, thick bold outlines. Transparent background. Looks incredibly powerful.
Size: 96x96 pixels Prompt:
A tough walnut character, top-down view, 96x96 pixels. Brown defensive nut with determined face, sturdy shell. Plants vs Zombies style. Rich brown colors, thick shell texture, bold outlines. Transparent background. Looks solid and protective.
Size: 96x96 pixels Prompt:
An armored walnut, top-down view, 96x96 pixels. Tougher wallnut with reinforced shell, darker brown, more cracks showing strength. Plants vs Zombies upgraded style. Dark brown with gray accents, battle-worn look, bold outlines. Transparent background.
Size: 96x96 pixels Prompt:
A fortress wallnut, top-down view, 96x96 pixels. Massive impenetrable walnut with metal plating, spikes, fortress-like appearance. Plants vs Zombies epic tank style. Dark brown with metallic gray armor, intimidating spikes, thick outlines. Transparent background.
Size: 96x96 pixels Prompt:
A cute pea shooter plant, top-down view, 96x96 pixels. Green plant with happy face and pea-shooting mouth. Plants vs Zombies classic style. Bright lime green, cheerful expression, bold cartoon outlines. Transparent background. Iconic shooter plant.
Size: 96x96 pixels Prompt:
An upgraded pea shooter, top-down view, 96x96 pixels. Larger green plant with bigger mouth, double barrels, more aggressive look. Plants vs Zombies style. Darker green with neon highlights, determined face, bold outlines. Transparent background.
Size: 96x96 pixels Prompt:
A gatling pea shooter, top-down view, 96x96 pixels. Massive green plant with multiple shooting barrels, machine gun style. Plants vs Zombies epic style. Deep green with glowing energy effects, fierce expression, thick outlines. Transparent background. Looks incredibly powerful.
Size: 96x96 pixels Prompt:
A bomb-launching plant, top-down view, 96x96 pixels. Dark green/brown plant with mortar launcher, holding explosive. Plants vs Zombies artillery style. Olive green with brown mortar tube, explosive projectile visible, bold outlines. Transparent background.
Size: 96x96 pixels Prompt:
An upgraded mortar plant, top-down view, 96x96 pixels. Bigger plant with reinforced launcher, larger explosives. Plants vs Zombies heavy artillery style. Dark military green with metallic launcher, bigger bombs, bold outlines. Transparent background.
Size: 96x96 pixels Prompt:
A howitzer mortar plant, top-down view, 96x96 pixels. Massive plant with huge artillery cannon, multiple explosive projectiles. Plants vs Zombies epic bombardment style. Military green with heavy metal cannon, glowing explosives, thick outlines. Transparent background. Devastating firepower.
Size: 16x16 pixels Prompt:
A cartoon pea bullet, top-down view, 16x16 pixels. Bright green spherical pea projectile with motion trail. Plants vs Zombies style. Vibrant lime green, small highlight shine, simple bold outline. Transparent background. Looks fast and energetic.
Size: 24x24 pixels Prompt:
A cartoon explosive bomb, top-down view, 24x24 pixels. Round brown/black bomb with lit fuse, classic cartoon bomb. Plants vs Zombies style. Dark brown/black with orange fuse spark, bold outline. Transparent background. Looks explosive and dangerous.
Use consistent art style across all assets (same artist/generator)
Maintain color consistency within each category (enemies, towers)
Test in-game - import one asset first to verify size/style
Export settings:
File naming convention:
Enemies: enemy-basic.png, enemy-tank.png, enemy-flying.png, etc. Towers: tower-sunflower-1.png, tower-sunflower-2.png, tower-sunflower-3.png, etc. Projectiles: projectile-pea.png, projectile-mortar.png
Save location:
/public/assets/enemies/ /public/assets/towers/ /public/assets/projectiles/
Enemies (Zombies):
Towers (Plants):
Projectiles:
After generating images:
mkdir -p public/assets/enemies mkdir -p public/assets/towers mkdir -p public/assets/projectiles
Place images in respective folders
Update
BootScene.ts to load images instead of generating graphics
Update texture keys in code to match new image files
Let me know when assets are ready and I'll integrate them into the game!