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- **Unity client:** `STYLY-NetSync-Unity` (Unity 6). Core runtime under `Packages/com.styly.styly-netsync/Runtime/`; editor tools under `.../Editor/`; sample scenes in `Assets/Samples_Dev/` (e.g., `Demo-01.unity`, `Debug Scene.unity`); package samples in `Packages/com.styly.styly-netsync/Samples~/Si
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STYLY-NetSync-Unity (Unity 6). Core runtime under Packages/com.styly.styly-netsync/Runtime/; editor tools under .../Editor/; sample scenes in Assets/Samples_Dev/ (e.g., Demo-01.unity, Debug Scene.unity); package samples in Packages/com.styly.styly-netsync/Samples~/SimpleDemos/.STYLY-NetSync-Server with src/styly_netsync/, tests in tests/, config in pyproject.toml.cd STYLY-NetSync-Server && python -V # >=3.11
pip install -e . or uv pip install -e .ruff check . · black .mypy srcpytest -q or pytest --cov=srcstyly-netsync-serverstyly-netsync-simulator --server localhost --room demo --clients 10STYLY-NetSync-Unity with Unity 6. Use sample scenes under Assets/Samples_Dev/ for manual verification.pyproject.toml). Use 4-space indentation; name modules snake_case, classes PascalCase, functions snake_case.PascalCase for public members/types, camelCase for fields/locals; prefix serialized private fields with [SerializeField] and private.?. / ??) with UnityEngine.Object types; use explicit null checks. Do not access Unity APIs from background threads. Do not add .meta files manually.STYLY-NetSync-Server/tests/ (unit + integration). Use coverage with branch mode; keep tests deterministic and independent. Name files test_*.py.Demo-01.unity and Debug Scene.unity while the Python server is running.feat: ..., fix: ..., refactor: ...). Keep subject ≤72 chars; reference issues (gh issue view <id>), and let PR titles mirror the intent.develop. Manual PRs to main are blocked; use the release workflow: .github/workflows/release-workflow.yml.gh pr create, gh issue list.