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This document outlines the strategic AI-agentic orchestration used by **Team Bug Sneaker** to build **VibeSRM**. We utilized an iterative "Agent-in-the-Loop" workflow, merging Frontend, Backend, UI/UX, and Database expertise into a single cohesive nexus.
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This document outlines the strategic AI-agentic orchestration used by Team Bug Sneaker to build VibeSRM. We utilized an iterative "Agent-in-the-Loop" workflow, merging Frontend, Backend, UI/UX, and Database expertise into a single cohesive nexus.
Objective: Establish a resilient, real-time backbone using Supabase and React 19.
Prompt:
"Initialize a high-performance React 19 environment optimized for concurrent rendering. Architecture a Supabase relational schema for a 'Smart Campus' ecosystem. We need three primary tables:
(with real-time occupancy fields),locations(Postgres LPT-enabled), andmessages(event metadata). Ensure Row-Level Security (RLS) is configured for a multi-tenant university environment where students can only edit their own 'vibes' but can view all public hotspots."vibes
Objective: Define a unique design language that defies generic "AI-generated" looks.
Prompt:
"I want to implement a 'Glass & Neon' design system that feels like a premium digital twin. Define a global CSS variable set for VibeSRM. Use deep midnight space colors (hex: #030014) for the base, with violet (#7C3AED) and fuchsia (#D946EF) for toxic gradients. Every card must be a 'Holographic Glass' component: 16px backdrop-blur, an 8% thickness white border, and a shifting noise overlay to simulate physical glass texture. Avoid sharp corners—use organic 2.5rem border radii for a tactile feel."
Objective: Transform a functional chat into a multi-sensory communication hub.
Prompt:
"Refactor the ChatView into a 'Holographic Nexus'. Implement glass message bubbles that use dynamic linear gradients based on the sender's role. For 'Me', use a vivid violet-to-indigo gradient with a primary shadow glow. For 'Others', use a frosted glass effect that blends into the background. Add haptic feedback triggers using the Vibration API on message delivery. Finally, create a 'Floating Command Input'—a capsule detached from the screen edges that glows when focus is detected, using Framer Motion to animate the gradient border."
Objective: Create a real-time heatmap of campus activity.
Prompt:
"Develop a purely SVG-based interactive campus map. Each building node must pulsate based on the 'occupancy' variable fetched from the Supabase Realtime subscription. If occupancy > 80%, the node should glow in 'Vibe Rose' (#F43F5E) with an intense blur; if quiet, use 'Vibe Cyan' (#06B6D4). Implement an intersection observer to lazy-animate building detail cards as the user zooms through the campus nexus."
Objective: Gamify community connection through a "Bento" social grid.
Prompt:
"The Social section needs a 'Community Pulse' feed. Use a Bento Grid layout where cards have varying aspect ratios. Card 1: A live marquee of trending #tags. Card 2: A 'Vibe Match' algorithm mock-up showing squad members with animated status rings. Card 3: A 'Live Vibes' vertical stream where event cards include a glass reflection effect. Stagger the entrance animations so the UI feels like it's unfolding in front of the user."
Objective: Ensure sub-second TTI and flawless build reproducibility.
Prompt:
"Audit the entire codebase for React 19 compatibility. Ensure all refs are properly forwarded and hydration errors are handled for a production build. Optimize the Vite config for chunking large libraries like Framer Motion and Lucide. Finally, generate a comprehensive README with a Mermaid architecture diagram and detailed build reproducibility instructions that even a non-technical judge can follow."
Beyond initial generation, we used a Feedback-Loop Prompting strategy to polish micro-details:
| Feature Area | The "Refinement" Prompt | The Result |
|---|---|---|
| Glass Material | "Add a shifting noise overlay to the class. It should feel like high-end Frosted Glass, not just a blur." | Physicality & Texture |
| Map Kinetics | "Each building node should not just glow; it should pulse with a timing that mimics a heartbeat." | Dynamic Empathy |
| Bento Logic | "Stagger the entrance of the Dashboard cards by each to create a sense of the app 'unfolding' in front of the user." | Premium Experience |
Our approach centered on Semantic Sculpting. We didn't just ask for "a chat app"; we described the materiality (glass, blur, grain), the kinetics (unfolding, staggering, pulsating), and the emotional vibe (midnight space, high-energy neon) of the experience.
VibeSRM: Engineered through Precision Prompting.